RV Developer Overview
RV Core Reference
The User Manual includes introductory material to get you started with RV and RVIO as well as complete command-line and GUI usage. In addition, you’ll find installation notes and tips on maximizing performance as well as in-depth information on LUTs, the RV pixel pipeline, stereoscopic 3D, expanding RV with Packages, networking with RV and the RVLS media listing utility.
Technical Reference Manual
The Reference Manual is the starting place for learning how to customize RV. It contains an overview of RV’s package system and Mu scripting capabilities. It is the place to start if you want to change hot keys, add menus, customize color management, create new widgets or integrate RV with your pipeline.
This manual describes Tweak’s implementation of the NVIDIA SDI video device as a presentation mode device. For more information on presentation mode and how it relates to RV in general see the RV User Manual. To use RV-SDI, you must run the “rv” (or “rv.exe”) executable, and have an “rvsdi” license.
RV / Nuke Integration
RV now comes with Nuke integration tools. This document describes installation for an individual or system wide setup and describes the workflow, tools, concepts and usage for RV/Nuke.
RV / Maya Integration
RV now comes with Maya integration. This document explains how to install the RV/Maya Package and describes the RV/Maya workflow and how to compare and organize playblasts and how to render into edits, A/B comparisons, and layouts.
Configuring software launches
Newer versions of RV need an additional configuration within the
software_paths.yml file. The
software_paths.yml file is available when you have taken over your configuration. Ensure that your reflects the following paths for RV to launch, with your specific path, version, and application information added:
# RV path.linux.rv: "rv" path.mac.rv: "/Applications/RV.app" path.windows.rv: C:\Program Files\Shotgun\RV-7.9.0\bin\rv.exe
software_paths.yml file for reference.